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The main problem with mecha in games like Shogo is that you do not
really feel like the pilot of a great war machine. Instead, you just feel
like a mechanical guy walking through a miniature village. Balance of Power will
rectify this through the use of human-scaled geometry and vehicles, cockpit models,
a useful HUD, better footstep sounds, and lots of head bob... all so that you feel like you're getting thrown
around by the extreme accelerations and lightning fast movements that some of
these mecha are capable of. We feel that all of this will greatly improve
the overall feel of mecha combat, and players will definitely be able to tell the difference
between running around on foot, and stomping around in a mecha.
MOVEMENT AND CONTROLS
There are four different types of movement in Balance of Power...
The controls are laid out so that it takes the least possible
number of keys to control the mecha. The effect of each control changes
depending on the movement mode so that extra key bindings are unnecessary.
Balance of Power (BoP)
This mode pits the U.N. Spacy and the Zentradi forces against each other
in a struggle for resources and territory. The ultimate goal, however, is
to wear down the opposing team and destroy their power tap root. Soon, I
will take all my notes and put up a page dedicated to the rules and regulations
of this mode.
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